As part two to his Nuke tutorial in Tracking and projecting, eosacro’s Anand Magaji has a look at using Nuke Projections for texturing work, and walks through the workflow for using Photoshop to create textures and Nuke to project the textures on to an already tracked scene.
This tutorial continues from the previous tutorial on Tracking and projection texturing within Nuke
Previously eosacro showed how to create the base track for the scene used here, showing tracking in Nuke, by using Nuke’s auto and manual tacker, and assisted user-tracking – there are also some tips for using photoshop to do your texturing tasks for the projections.