A new tutorial from Mike Haas (Happy Wasteland Studios) who walks through creating a small scale explosion like one that could be created by a mortar round. This tutorial is a pretty good overview if you wanted to get started using Maya’s dynamics systems.
In this tutorial you’ll learn how to use nparticles to fuel fluids in order to create a mortar explosion. But that’s not all. Once you learn this technique you’ll be able to apply this to all sorts of dynamics goodnessMike Hass – HappyWasteland.com
Using Maya’s nParticles to create the basic motion of the effects, Mike then uses the particles to drive a 3D Fluid Container. There are some pretty good tips along the way here. Also, as Mike mentions in the tutorial, once you understand how to set up Maya nParticles and Fluids, you are able to expand the premise to create many more effects of your own.
Related Resources for Explosion Effects with Maya nParticles and Fluids
Over the years of posts on this blog, we previously had a look at Creating a realistic large-sale explosion in Maya using similar techniques from Dimitar Ivanov Katerov, in the post Create A Realistic Explosion In Maya Using Maya Fluids.
Allan McKay posted a look at using the Maya release of Fume FX, a popular FX tool for 3ds Max, providing a great overview that can get you started creating effects. Check out the post FumeFX, Where the Hell is the Emitter Button, and How Do I Render?
Stuart Christensen provided a great basic overview that covered the Maya fluids containers that was a really great way to get your feet wet in using Maya dynamics. He had a quick look at smoke, fire, dust and explosions with the post the basics of the 3d fluid container in Maya.