Rigging Dojo seems to be making a regular occurrence of posting excerpts of their Artist in Residence (AIR) Program, the last one showing some best practices for joint placement in rigging fingers and hands.
[blockquote source =”RiggingDojo.com”]In this video Brad does a short overview of our Rigging Dojo program and upcoming courses and then on to the skinning tip that can save you hours of work on complex overlapping muti-shell geometry and explore a little known part of the ngSkinTools.[/blockquote]This Rigging Dojo excerpt has a look at overcoming challenging skinning and deformation issues, using ngSkinTools for Maya to weight complex overlapping multi-shell geometry. Brad Clark shows how you can save countless hours of work with some tips for skinning in complex situations, and covers a little known part of the ngSkinTools.
Created by Viktoras Makauskas, ngSkinTools is a skinning plugin for Autodesk Maya. The plugin brings in some new and welcome tools into character skinning. Skinning enhancements such as layers, any-pose-mirroring, enhanced paint brushes, and true smoothing are all great features offered by the ngSkinTools plugin. Currently ngSkinTools is beta for Windows and Linux Systems.