Think Like a Photographer, Physical Camera Fundamentals in C4D

There are a few components that cone together to make up a physical renderer, using a physical camera is sort of the last stage in the rendering pipeline.

A look at the physical renderer for Cinema4d. Why it is useful? How it can save you time? Making it simple to understand!creativMotion

Physical rendering is a great way to easily get that final render that you want. Having a baseline for setting up surfaces, lighting and rendering your scene can get you to your final render faster -the baseline being that everything in the pipeline works as it would physically in the real world. Lights, materials, and cameras all work and behave like they would in real life (for the most part).

This means that rendering objects, such as the physical camera can easily be operated the way you would a real camera that you can hold in your hands.

 

Using-the-Physical-Camera-in-C4d

Physical Camera Settings

The Physical camera in any 3D application offers some of the same settings that you are accustom to on a real camera. Twiddling with F-Stops, focal length, exposure, shutter speed, ISO are common for any 3D application’s physical camera attributes.

Some applications and rendering engines take it a step further, allowing you to change the type of lens with lens shaders, offering distortions that are otherwise impossible in virtual 3d.

There are some things that need to be followed systematically in the scene you are working on, however.

Setting and working with real world scale is probably the first and best thing you can do before setting up a physical render and using a physical camera. If you think about it, that all makes sense if you are going to be working with real-world camera numbers, then your scene would have to follow suit.

creativMotion walks us through all of the attributes of the physical camera settings in C4D and shows how to make use of the settings with some simple practical examples. This is a great way to ensure you have the fundamentals of using the physical camera in C4D so you can use it to your advantage in your next project. It helps to “think like a photographer” when you set up a shot for render.