Building and Shading Displacement Terrains Using Layered Noise Maps in C4D

Ben Watts has a look at using layered Noise Maps in C4D to create a displacement surface that will represent a terrain.

Ben also has a look at the entirety of the workflow used to create the final image, which include creating a wet look to the terrain by creating a water shader for the recessed cavities of the terrain. Ben also walks through the post effects and color corrections that were done in After Effects.

As always, Ben provides the project file for free which is available here: Displacing an Alien Planet Using Layered Noise Maps in C4D.