Building and Shading Displacement Terrains Using Layered Noise Maps in C4D

Ben Watts has a look at using layered Noise Maps in C4D to create a displacement surface that will represent a terrain.

Ben also has a look at the entirety of the workflow used to create the final image, which include creating a wet look to the terrain by creating a water shader for the recessed cavities of the terrain. Ben also walks through the post effects and color corrections that were done in After Effects.

As always, Ben provides the project file for free which is available here: Displacing an Alien Planet Using Layered Noise Maps in C4D.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.