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maya

Kevin Rig for Maya Offers Flexible Controls in a Likable Character

By July 8, 2014No Comments

Our friends at CGterminal have released a custom rig for Autodesk Maya, in the Kevin Rig V1.0. The Rig offers flexibility with quite a few advanced features.

Kevin Rig has stretchy limbs with volume deformation, no flip IK FK spine as well as pole vectors setups and has a bendy limb “auto bend” feature. The rig also includes joint based facial controls, fleshy eyes and more.

Check out the Kevin Rig for Maya here, and CGterminal for more information.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.