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Getting to Know the New Reflectance Channel in Cinema 4D

By September 30, 2014No Comments

MographCandy’s Dan Conrad has a look at using tyne new reflectance channel in Cinema 4D for creating more complex and realistic materials. The reflectance channel recently seen its ways to C4D in R16 as a way to get much more realistic materials, combining color, specularity and reflection into one convenient channel.

Dan offers a look at some experimentation with the reflectance channel in C4D, and shows some variations on creating metallic materials for an Iron Man helmut. Check out the tutorial over at MographCandy.com: Experimenting With Reflectance In Cinema 4D.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.