Strategies for Accurately Placing Objects Together in C4D

One of the things that you can easily spend more time on than needed is accurately placing objects together in C4D. There will be many times when an object’s orientation will be difficult to match quickly if you want to snap or place one object to a specific part of another.

Here Jamie Hamel-Smith provides some strategies for accurately placing objects together in C4D offering some brief in sites into the pro’s and con’s for each of the three methods. Check out his post for 3 Ways To Move An Object To Another Object In Cinema 4D here.

This tip focuses on three different techniques to move one object to another when using Cinema 4D

 

3 Ways to Accurately Placing Objects Together in C4D

One way is simply just to group the new object with the existing object, and then freeze or zero out the object’s coordinates. There is however, a tool specifically for this situation called the Transfer Tool. Selecting the object you would like to place, using the Transfer Tool will allow you to click a part on the other object to place. This ends up being much faster than the hierarchy method.

A relatively new feature can be used, the Work Plane management tools. In using the C4D Work Plane will most likely provide the most flexibility to place one object to another, giving you the ability to easily place objects against the work plane.

There is one thing that the Work Plane tools can do which the other methods can not. The Work Planes can easily be aligned to a selection of components, such as faces of the object. This makes it super easy to build objects against an arbitrary axis by simply making a election and setting the planes.