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Use AO in the Luminance Channel to Create an Inner Glow Effect in C4D

By November 12, 2014No Comments

Ever wanted a quick and eay way to create an inner glow effect?

Uwe Schweer-Lambers (Equiloud) offers a quick tip for when you need to create an inner glow with an object in C4D. If you use an Ambient occlusion pass that is piped into the luminance channel of the texture that you are using, you can quickly get the look of the object glowing from inside.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.