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Combine, Separate Polys without History Group Nodes in Maya With Smart Mesh Tools

By January 10, 2015No Comments

Over the course of a modeling session, the Outliner will fill up with plenty of empty group nodes that will inevitably get in the way.

[pullquote]Combine, Separate, Extract, & Duplicate without history group nodes[/pullquote]

Dennis Porter came up with his own workflow tool that will allow you to combine, separate, extract and duplicate without leaving behind empty group nodes.

Smart Mesh Tools can offers a panel with buttons for combining, separate, extract and duplicate. The commands also come with some special features such as automatically centering the object’s pivot and better object name handling.

 

SmartMeshTools_Window

Smart Mesh Tools features:

  • Clean construction history – No more leftover groups when combining, separating, extracting, or duplicating faces
  • Specific naming conventions – No more mysterious “polySurface” objects
  • Quick hotkey implementation

Smart Combine:
Combined objects will:

  • be renamed SmartCombine_#
  • automatically center their pivots instead of defaulting to Origin
  • try to land inside its starting group (if any), or whichever group contained the most objects involved with the operation
  • not cause instanced objects to disappear
  • never share the same short name, even if nested inside groups
  • take on the name of the group, if an entire group is being combined (so a group named Gun with 25 objects will result in one mesh automatically named Gun)

Smart Extract:
Extracted objects will:

  • retain original object’s name with _Ext appended as a suffix
  • retain original object’s pivot point instead of defaulting to Origin
  • not generate a polyChipOff node on its originating mesh, but instead a deleteComponent node
  • will have a clear construction history and will not be linked with its originating mesh (deleting history on the extracted element will not delete history on the original mesh)
  • stay as one object even if selecting multiple non-contiguous elements (regular Extract would result in each element as a separate object)

Smart Duplicate Face:
Duplicated faces will:

  • retain original object’s name with _Dup appended as a suffix
  • retain original object’s pivot point instead of defaulting to Origin
  • not affect construction history whatsoever on the original mesh!  This means you can duplicate faces on rigged meshes or other objects with complex history you want to retain.
  • not affect instanced objects
  • stay inside their groups

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.