Autodesk Announces Maya LT 2016

Autodesk has taken the veil off of what is to be Maya LT 2016. Maya LT is a focused toolset for indie game developers, offering high a value toolset at an affordable price.

Since it’s initial release around two years ago, Maya LT has grown with more community and user driven features, expanding the tools to meet the needs for todays game development tasks.

Maya LT 2016 continues on that trajectory by adding integrated sculpting tools, physically based shaderFX nodes, cluster deformation and Spline IK, and a host of other great features.

Maya LT 2016 Features

New Look to Maya LT

Maya LT 2016 sports a cleaner, more modern and “flat” look to the interface. The new UI design looks much more comprehensive, thought out and more compact.

Integrated Sculpting Toolset

Maya LT 2016 offers a new and built in sculpting toolset based off the brushes that are available in Autodesk Mudbox. Having an integrated sculpting environment makes iteration faster, by not having to switch between software packages.

Improved Modeling and UV tools

Maya LT brings some brush based controls to the UV toolset and generally adds more interactive tools to the UV workflow, building upon the Unfold 3D premise added in the last release.

Improved Animation tools

A new Game Exporter makes it easy to export assets and animation to the game engine of your choice. Maya LT adds the Spline IK and cluster deformers to the animation toolset as well.

Physically based shader materials

Maya LT gets new ShaderFX nodes for physical based rendering, allowing you to create high-quality materials.

To learn more about what is in store for the new release, Check out Autodesk’s whats new page for Maya LT 2016.