Character TD Cesar Saez posts a look at recreating the “SoftImage style” Doritos setup in Maya. As Cesar mentions, of you are unfamiliar with the Doritos technique, it refers to a way that splits the skinning deformation into different layers. Each layer rides on to of the previous one which will avoid getting double transformations.
[pullquote]a straight forward way to do the Doritos setup in Maya[/pullquote]Essentially the Doritos setup, allows for deformer controls that sit on top of the initial deformations, separating the two.
Cezar also notes that there have been quite a few explanations of the Doritos setup in Maya, as well as other applications. Here, Cezar’s goal is to provide a less convoluted explanation, and try to be more clear in showing a straight forward way to recreate the Doritos setup in Maya.
Check out Cezar Saez’s post on recreating the Doritos setup in Maya, which his post, Yet another ‘dorito’ tutorial.