OpenSubDiv 3

Pixar and DreamWorks announce the release fore their open source high performance subdivision surface libraries, OpenSibDiv 3. The latest release is a major release with many significant improvements and changes which “takes a bold step forward with a near complete rewrite of the library, greatly improving performance and simplifying the API”.

 

The rewrite for OpenSubDiv greatly simplifies the GPU shader architecture, and advances the screen-space adaptive tessellation making it easier to add to any existing rendering architectures. This will be a huge improvement for digital content creators and game engines.

OpenSibDiv 3 Features:

  • Faster subdivision using less memory
  • Support for non-manifold topology
  • Face-Varying data specified topologically
  • Elimination of fixed valence tables
  • Single-crease patch for semi-sharp edges
  • Additional irregular patch approximations
  • Introduction of Stencil Tables
  • Faster, simpler GPU kernels
  • Unified adaptive shaders
  • Updated coding style with namespaces
  • More documentation and tutorials

To learn more about OpenSubDiv 3, check out the documentation for OpenSubDiv 3 here.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.