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Sub Polygon Displacement Texturing in C4D

By June 3, 2015No Comments

Tangent Studios posts a look at how to use sub polygon displacement and paint images to texture objects in Cinema 4D. Inspired by Rik Oostenbroek’s project FRGMNTS, this technique offers a quick way to get similar results.

Sub Polygon displacements in Cinema 4D offer a great way to perturb the surface of an object by using a height generating image map. By using the same image as the color channel in the sub polygon displacement channel, you are able to get nice results quickly.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.