Tangent Studios posts a look at how to use sub polygon displacement and paint images to texture objects in Cinema 4D. Inspired by Rik Oostenbroek’s project FRGMNTS, this technique offers a quick way to get similar results.

Sub Polygon displacements in Cinema 4D offer a great way to perturb the surface of an object by using a height generating image map. By using the same image as the color channel in the sub polygon displacement channel, you are able to get nice results quickly.