Ed Brown shows off the power of using the Pose Morph in Cinema 4D, showing how it is possible to rig a complex sequence of events that can be conveniently run from one slider.

Learn how to rig complex animations running off a single User Data slider

Ed covers a bit about what a pose morph is in Cinema 4D, and shows how to use the C4D sculpting tools to create the pose morph states that will be needed. Then it is just a matter of adding position and rotation values to the pose morph, and adding the bits to C4D’s user data.

Adding a set range of values, and timeline eases to the slider will affect how the final animation plays out. Ed also covers some handy camera tricks as a bonus.

 

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