Patrick Hecht is seeking backers for his Maya to Mari Bridge, which holds the promise to make working with the two applications much easier. The Maya to Mari Bridge will connect both applications seamlessly with a click of a button.
The Maya 2 Maya Bridge with Multi-Object workflow connects both applications seamlessly with a click of a button.
Maya to Mari Bridge will export, send 3D models and save textures back and forth between Maya and Mari, taking the tedious data wrangling out of the equation when creating content. The new multiple object workflow will allow easier and faster creation of assets.
Maya to Mari Bridge offers easy exchange of models from Maya to Mari and back, an improved multi-object workflow, automatic UV and UDIM sorting, and automatic shader set up in Maya.
Seems that if you use both Mari and Maya for creating content, this is pretty much a no-brainer. Check out the Kickstarter Campaign for the Maya to Mari Bridge, and lets make this happen!