Houdini has always been really good at creating large scale simulation, particularly with its FLIP Fluid Solver. One of the cavities has always been that although Houdini excelled at large scale sims, the data management side that is related to large scale sims has lagged a bit behind.

production-oriented additions to the Houdini FLIP toolset that provide compression of large FLIP simulations

The data that is created by a large scale FLIP Fluid simulation can be a bit unwieldy in saving to the drive, and creating surface meshes from the sims, not to mention all the secondary elements that are associated with them.

In this Houdini 15 Masterclass, John Lynch, a Senior Software Engineer for Side Effects, has a look at how some of the changes to Houdini 15’s FLIP Fluid Solver can better work with the files created for larger scale sims.

Houdini 15’s FLIP Fluid toolset now offers compression of FLIP sims that are optimized for all the modern post-simulation workflows, including meshing and whitewater.

John also dives into the new particle fluid surface 2, surfacing asset in Houdini, some shading features, as well as the improvements to the FLIP Fluid solver velocity transfer feature.