Who doesn’t like a good destruction simulation tutorial? Here, Florian Thamer shows how to add more realism to a dynamic destruction simulation in Cinema 4D.

how to use X-Particles and TurbulenceFD to create additional debris

Florian will use X-Particles and TurbulenceFD to add smoke and dust that will be triggered by evens in the sim. Florian notes that it is not currently possible for X-Particles to access Cinema 4D’s position data from the dynamics system… but there is a clever work around in the tutorial that will show you how you can make it possible.



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