GlassHand Films Artistic Director, Brandon Clements, offers a look into his workflow for creating physically accurate materials and shaders when rendering with OTPY’s Octane render in Cinema 4D.
how to set up physically accurate shaders based on real world data and how to use Xpresso to simply rig scenes for convenience
Brandon has created standard shader ball scene that he uses to create all of his shaders and materials. The shader-ball scene has an Xpresso rig that allows him to easily change attributes for the scene, such as camera, lighting and render setups.
With a few examples, Brandon shows how to set up physically accurate shaders based on real word data. He also walks through his Xpresso rig that will make it easier to change up the scene.