DGDM has pushed out another great update to their shader library browser for Autodesk Maya, SLiB Browser. The tool comes in two flavors, a free version, and a pro version. The latest update adds more than 20 new features and improvements to the pro version of SLiB Browser, making strides in file management capabilities and the user interface.

DGDM is currently having a Christmas sale, offering a special price on a bundle that includes SLiB LEUCHTKRAFT 1.2 + SLiB BROWSER PRO 1.0 + SLiB FLOORGEN.

 

What is New in SLiB Browser:

FILE MANAGEMENT:

  • library files are now seperated by type (shader, objects, lights, textures)
  • SLiB Browser Pro now supports subcategtories
  • copy & paste function added
  • support for export file types *.mb and *.obj added
  • textures are now saved in the associated shader/asset folder
  • when duplicating, renaming or copying a shader/asset SLiB Browser Pro now automatically fixes the texture paths
  • Shading Network Renamer now uses a dictionary that you can edit to meet your needs quickly populate your asset library with MASS EXPORT (just specify a folder that holds your objects and SLiB Browser Pro imports them one by one, makes a snapshot, names them accordingly to the object/group name and optionally freezes transformations and places the pivot at the bottom)
  • quickly change the preview image (just select the shader/asset – change the preview image either by rendering a new one, making a snapshot, grabbing an image from renderview or loading an image from disk – open RMB context menu and choose “Replace Preview Image”)
  • quickly edit notes (just select the shader/asset – edit the notes – open RMB context menu and choose “Replace Notes”)
  • SLiB Browser Pro now supports favorites
  • open the selected asset in maya
  • open the selected asset in file browser
  • search function

GUI:

  • major GUI improvemts to keep mouse ways even shorter
  • all shader/asset options now in one context menu
  • SLiB Browser Pro now can save layout settings
  • file type of shader/asset now displayed

IPT:

  • The size of the object you want to import is now viusally displayed as a bounding box during placement
  • IPT now supports two placement modes (place and orient or just place)
  • after placement you can now quickly tweak position, rotation and scale

MISC:

  • new import mode: place at selection (supports objects and verticies)
  • new import mode: replace selection