Covering Rotoscoping Basics, Good Spirit Graphics’ Christopher Barrett posts a look at the roto workflow between mocha and Cinema 4D. The bridge of course, is MochaBlend-C4D.
[pullquote]how to use MochaBlend-C4D to turn roto-shapes from mocha into various types of splines in C4D[/pullquote]MochaBlend is middleware that will allow you to convert mocha’s planar tracking system into 3D data for Blender, Cinema 4D, and with Maya, and 3ds Max in the works.
MochaBlend-C4D really represents an innovative new way for 3D artists to work with tracking and rotoscoping data with a simple C4D plugin.
Christopher starts with rotoscoping basics showing how to use MochaBlend-C4D to turn roto-shapes from mocha into various types of splines in C4D.
Part two covers how to use the Camera Map Editor to turn the roto-shape data and its respective track into a 3D object in C4D. Christopher also shows how you can still keyframe a roto-layer, even if you don’t have a good track in mocha.
MochaBlend C4D is priced at $250.00 per licence over at Good Spirit Graphics.