Covering Rotoscoping Basics, Good Spirit Graphics’ Christopher Barrett posts a look at the roto workflow between mocha and Cinema 4D. The bridge of course, is MochaBlend-C4D.
how to use MochaBlend-C4D to turn roto-shapes from mocha into various types of splines in C4D
MochaBlend is middleware that will allow you to convert mocha’s planar tracking system into 3D data for Blender, Cinema 4D, and with Maya, and 3ds Max in the works.
MochaBlend-C4D really represents an innovative new way for 3D artists to work with tracking and rotoscoping data with a simple C4D plugin.
Christopher starts with rotoscoping basics showing how to use MochaBlend-C4D to turn roto-shapes from mocha into various types of splines in C4D.
Part two covers how to use the Camera Map Editor to turn the roto-shape data and its respective track into a 3D object in C4D. Christopher also shows how you can still keyframe a roto-layer, even if you don’t have a good track in mocha.
MochaBlend C4D is priced at $250.00 per licence over at Good Spirit Graphics.