Working with the Arnold Mesh Light in Cinema 4D

Inlifethrill Design’s Dobromir Dyankov shows how you can create custom light sources in Arnold using the Arnold Mesh Light.

This is another excerpt from his training series which covers working with the Arnold Render within Cinema 4D.

Mastering Arnold Renderer for Cinema 4D will be released soon, in the mean time you can check out all of Dobromir’s pervious tutorials that use Arnold C4DtoA:

C4DtoA 12 – Arnold Mesh Light –

C4DtoA 11 – Arnold TP Group –

C4DtoA 10 – Vertex Maps –

C4DtoA 09 – Facing Ratio –

C4DtoA 08 – Image Node –

C4DtoA 07 – Infinite Floor –

C4DtoA 06 – Dynamics to Arnold Renderer –

C4DtoA 05 – Xpresso to Arnold Renderer –

C4DtoA 04 – Recreating the Falloff Shader –

C4DtoA 03 – Elevation Data –

C4DtoA 02 – Object-Based Shader Randomization –

C4DtoA 01 – Recreating the Mograph Multi-Shader –

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.