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Quickly Model a Phillips Head Screw With Maya

By May 7, 2016No Comments

Alex Cheparev posts a look at how you can model a Phillips Head Screw in Maya, using Maya’s basic modeling tools. Unless I am needing to, there are very few tutorials that I watch all the way through. Alex’s modeling tutorials, however, I always watch all the way through. I always come across some great tips, or find a more efficient way of doing one thing, from watching them, even though I am confident with the subject matter. They are always a great watch.

[pullquote]model a Phillips Head Screw, using a Helix with a Wave Deformer and a Custom Soft Select.[/pullquote]

A screw can be a challenge to model, as there are a lot of things going on, with the screw threads, basic shape, and of course the type of head. Working with something round, such as a screw head, it can be difficult to insert a square element, like the phillips head cross, and still keep clean, and unpunched geometry.

Here, Alex shows how he models a Phillips Head Screw, using Maya’s most basic modeling tools. Starting out with a Helix Primitive that will form the basis of the screw, Alex shows his process, incorporating a Wave Deformer and a Custom Soft Select, and of course, the trusted Lattice.

If you enjoy Alex Cheparev’s modeling tutorials as much as I do, you can help support his efforts in bringing them to the public, consistently by donating to his Patreon page.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.