GlassHand Films Artistic Director, Brandon Clements provides a bit of an overview of his PBR workflow between Substance Designer, Cinema 4D, and Octane Render. Substance Designer can be a great texturing tool, offering a highbred and unique mix between procedural based surfaces and image based ones. Substance Designer also offers a modern PBR workflow, making it easy to see what you surfaces will look like when they are rendered.

understand the basics of how Substance Designer can work with Cinema 4D and Octane

But how well does the Substance Designer PBR workflow incorporate into Cinema 4D and Octane Render? Brandon’s tutorial can help a newcomer understand the basics for how Substance Designer can work with C4D and Octane, with some insights into Brandon’s own PBR workflow. There are a few things that you need to consider to get the materials and shaders working just like they did in Substance Designer.

Algorithmic has a two of handy and comprehensive guides for PBR and PBR workflow, that you can look into. The first is Volume 1: The Theory Of Physically Based Rendering, which as the titles suggests looks into the theory of physically-based rendering and shading. The second is Volume 2: Practical Guidelines For PBR Texturing, which covers more of the practical application of authoring PBR textures.