Walking Through Spine 2D Animation Paths and Constraints

Spine 2D Animation’s Søren Nielsen posts a look at three of the sample files that come with the latest version of Spine. They all show off version 3.4’s path and path constraint features. Spine is really meant for game animations, but make no mistake, if it could be used for video content, it should be. It is a tiny powerhouse of an animation tool, clearly built for professional animators.

If you have done character animation in After Effects before, Esoteric Software’s Spine isn’t that. Spine is the real deal with a true bones and joints system, weighting, and constraints. If you are going to have a professional 2D animation package, you need to have constraints.

What are the possibilities in using constraints? Just have a look at the Stretchyman, Tank and Vine projects that Søren walks through in the video. Using Spine’s new path animations tools, bones and constraints, you can create a more complex rig. A great example of this is creating a rig that has stretchy limbs. By comparison, of course a stretch limb is possible in After Effects (for third party tools, check out BattleAxe’s RubberHose), but nowhere near with this same ease and control.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.