If you want to get up and running quickly making your first great-looking image with Arnold, fast, then this is the tutorial for you. Arvid Schneider takes you through creating a variety of materials with the aiStandard shader in Maya 2017.
Pretty much every material can be created with the aiStandard Material in Arnold.
[pullquote]how to set up simple physical shading using MtoA basic aiStandard shader[/pullquote]Arvid Schneider offers a look into the aiStandard material, walking through the settings to create liquid, glass, and wood — recreating a render and trying to get ti to match the reference image.
Arnold has a simplicity and elegance to it. It has a small but powerful node-set, intuitive materials, and lightning fast renders that look fantastic.
Missing Mental Ray yet? Autodesk’s transition from mental ray to Arnold is seeing a bit of a bumpy road, but there really is no denying that Arnold is a brighter future than mental ray has ever had for the last 5-10 years.