New VPR for Redshift Extends Maya’s Native Render View

DGDM, creators of SLiB Browser, Leuchtkraft and FloorGen, has launched a new plugin for Autodesk Maya. Under the moniker SLiB VPR for Redshift, the plugin is a viewport render solution for the Redshift GPU renderer within Maya.

SLiB VPR is a tool to extend Maya’s native RenderView by improving interactivity especially when it comes to tasks like shading, lighting and look-dev process.

SLiB VPR for Redshift was developed to extend Maya’s native render view by improving the interactivity for rendering tasks such as look-dev, shading and lighting.

VPR for Redshift allows you to navigate and select objects from the scene right from the render view window, as if it was any other viewport in Maya.

The plugin has some nice workflow features, such as a global shader override, the ability to isolate objects, lights or single shading nodes. You can set the focal point directly in the render view window, and easily display your rendering AOV’s.

VPR for Redshift lets you:

  • Select Objects directly in the RenderView
  • Navigate in Renderview
  • Create dynamic render resolution
  • Override shaders globally, for easy debugging (AmbOcc, Checker, Front/Back, UV)
  • Isolate Objects or even single Shading Nodes
  • RenderZoom
  • Isolate Lights
  • Set Focal Point directly in Renderview
  • Display AOVs in Renderview
  • Easily record and playback of IPR preview animations
  • Store snapshot images with camera and light position / angle for easy recovering

SLiB VPR for Redshift works for Linux, Windows, and Mac OS Maya versions 2015 to 2016.5, compatible with Redshift 2.0.56.

1 comment

  1. G

    Some nice features there !

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