Marcin Jastrzebski is a designer and photo-artist and works as a freelancer. Recently he put out a short breakdown showing his process for “Heist” a sci-fi interior scene. Marcin used Cinema R18 Prime, Octane render 3.04, Adobe Photoshop, CG Textures, and Arroway Textures.
Dotcommer
Strange workflow. Not really the most efficient, huh? He’s already using Octane, why stop there and do textures on everything in photoshop with masks? I would understand using photoshop for touch-ups to some effects and finishing, but not entire object texturing…