UV Paint Will Incorporate MegaScan Feature

Game Logic Design posts an sneak peek into one of the features of the up-coming UV Paint 1.5. The BodyPaint companion for painting and sculpting will get the ability to easily browse and add Quixel MegaScan objects into your Cinema 4D scene.

The plugin will let you set the mesh and texture resolutions for the scans. You can have one resolution for the editor, and another can be set at render time. If you don’t nee the megaScan object any longer in the scene, you can make it an editable object, and it will convert into a regular polygon object.

UV Paint is a realtime projection painting tool for Cinema 4D that is built on C4D’s native sculpting toolset. IT provides a way to manage materials and UVs and gives you easy access to images for painting and sculpting. Visit GameLogicDesign for more information in UV Paint.