SynthEyes is simply amazing. It’s inexpensive and powerful so that it can get any tracking job done. For new users however, SynthEyes’ workflow can throw people off, if you are not used to higher end tracking software. The interface can throw people off as well, if you are used to more slick looking apps like C4D or others. All this doesn’t mean that SynthEyes isn’t easy to use, because it is. You can open up the app, track or set the camera matching of a shot and get out pretty quickly. A lot of it gets no more complicated than just a few clicks.
An example of how easy it can be, is Look Dev Artist Austin Judovsky’s demonstration of how to match the camera of a single image, so that you can then add elements to it in 3D or build out a new scene based on the initial camera matching setup. Once you have the camera matching done, you can then import the scene into any package of your choice using SynthEyes’ many export routines, including export for 3ds Max, Blender, Nuke, Etc.
https://twitter.com/mattmerk/status/849654885956157441
2) Syntheyes is unit system agnostic, so when Austin says his line is 5 ft., ensure your units are set to ft. in your 3D app when exporting.
— Matthew Merkovich (@mattmerk) April 5, 2017
3) Also, with lines that close to the frame edges, you could also manually adjust lens distortion and run a full lens distortion workflow.
— Matthew Merkovich (@mattmerk) April 5, 2017
3) I recommend using FBX, and not Maya ASCII export in this day and age. FBX supports full on deformation tracking.
— Matthew Merkovich (@mattmerk) April 5, 2017