Substance Painter: Texturing an Asset from Start to Finish

If you are looking to jump into Substance Painter and get up and running quickly, then you should definitely check this out. The 3D Ninja Wes McDermott offers a step by step approach to texturing an asset in Substance Painter, from beginning to end.

Substance Painter is Allegorithmic’s 3D painting software that allows you to texture render and share your work, using procedurally based materials, and some great tools. The app has a complete set of PBR (physically based rendering)painting tools, working non-destructively along with masking and baking.

If you are a new user looking to get into SP quickly, Wes covers all the core concepts of the software.

A little while ago, Allegorithmic announced a new change to how tools will be released going forward. Gone are the numbered updates, replacing the schedule with a more even, continual update cycle. Have a look at what is new with latest version of Painter 2017.1 below: