A new Siggraph means that it is time to unveil a new release of Cinema 4D. R19 holds some nice updates in a few areas where it is needed. Modernizing the C4D viewport is critical to bring the application up to date with modern workflows.
Expanded Viewport Capabilities
The last version of C4D added some new viewport enhancements, and with R19, they have been extended. The viewport includes depth of field display, and refined screen space reflection to better displaying what the scene will look like in render. Likely the most important feature of the new Viewport is the addition of super sampling. This is an important step in making realtime viewport renders a closer reality.
Point Cloud Scene Reconstruction
Another interesting feature in R19 is the ability to create point clouds and basic meshes from motion tracked footage… Basic scene reconstruction. Point clouds sound like the next logical step for visual effects integration within Cinema 4D. Motion tracking holds most of that data anyway, why not have an avian to push it back to the scene.
Other Notable features in R19
The feature list gets pretty long, but some of the most notable ones in R19 include a new Level of Detail workflow, new poly reduction tools, essential for working with 3d scanned data, and a new pose space deformation that includes a new weighting workflow —a nice update for working with characters. GPU rendering comes in the form of Radeon’s ProRender, a physically based, integrated rendering engine that will work on both Mac and Windows systems.
Also of note is the introduction of a new media core for Cinema 4D that supports many modern popular formats. You can now use animated GIFs and MP4s as textures, render directly to MP4, DDS and enjoy new and improved OpenEXR handling. All the image, video and sound formats import faster and support more options.
Learn more about Cinema 4D R18 features here.