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Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline

3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by Maya’s XGen. The entire process includes forming XGen Hair by creating guide curves, adding the guide-curves to a rig for keyframe or dynamic animation, and exporting the curves to other systems through the use of Alembic caches, to later drive the XGen IGS Hair.

Maya XGen Hair is a powerful way to create hair systems for characters. It offers real-time interactivity for grooming, so you can get just the right look that you need. One of two ways can derive animation for hair: You can use keyframes, manually animating the control curves, or you can set up a dynamic simulation on the Curves to get something a little more natural and automated. Flood walks through both of these methods. The 20-minute tutorial demonstrates the hair pipeline using the Mery Rig.

Derek Flood teaches advanced level graduate and undergraduate classes in surfacing, lighting and all things rendering.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.