Learn the Fundamentals for Shading and Displacing Fragments When Working With FractureFX in Maya
The FractureFX Team post a look at hoe to detail fragments when working with the popular demolition plugin solution for Autodesk Maya. If you are just getting started with FFX, this is a great way to understand how shading elements and fractured meshes work.
FractureFX lets you push shader info down to all the pieces of the fracture. It is even pretty easy to change the shaders after breaking your objects — Pretty vital once you realize that you are now responsible for shading the inner sides of all the fracture pieces.
The tutorial covers the basics for shader propagation, how to change the shaders after breaking, how to texture interior faces, and how to add displacements to the inside faces, so they look like they have shattered.
FractureFX is a cross-platform fracture and demolition plugin for Maya. The plugin works on a procedural and event-driven platform, which makes it easy for both novice and pro’s alike.
I love the power of fractureFX, it’s the best in the biz, but the displacement is awful. It’s not a true world space displacement so if one of your fragments has more subdivisions than another (which happens all the time), then the scale gets all weird and stretched. The response on the forums was, “their not meant to be viewed close or without motion blur”… OK.