Steve Lund Covers Creating a Section of Ocean, a Beach, and Some Waves crashing Using Blender’s Fluid Simulation
CG Geek Steve Lund unveils the power of Blender showing how to create a slice of beachfront with animated waves crashing and shoreline. The tutorial covers everything that you need to build a realistic ocean, complete with an ocean shader, with waves crashing on the beach and the foam that floats on top of the water.
This 2-part tutorial is a great way to get started with Blender Fluids and particle dynamics and also suggests some nice shader settings to get the most realistic results.
You can help CG Geek continue to create more great tutorials like this one by helping out with a few bucks. Visit the Patreon page for more information.