Steve Lund Covers Creating a Section of Ocean, a Beach, and Some Waves crashing Using Blender’s Fluid Simulation
CG Geek Steve Lund unveils the power of Blender showing how to create a slice of beachfront with animated waves crashing and shoreline. The tutorial covers everything that you need to build a realistic ocean, complete with an ocean shader, with waves crashing on the beach and the foam that floats on top of the water.
This 2-part tutorial is a great way to get started with Blender Fluids and particle dynamics and also suggests some nice shader settings to get the most realistic results.
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