Skip to main content
houdiniHoudini DynamicsHoudini tutorialtutorials

Create a Particle Ripple Effects With Houdini

By January 10, 2018No Comments

Simon Fiedler Demonstrates How to Create a Particle Ripple Effect Using Deformation Data for Emission

3D Artist Simon Fiedler new 30-minute tutorial covers how to use the deformation data supplied by the ripple solver in Side FX Houdini, as a source that will emit particles. It’s a great way to get particle ripple effects using a wave-like emitter.

The Ripple Solver in Houdini is a dynamic node that lets you create waves with two type of forces, as a deformer. It is this output that will be used to drive particles, imparting a stream of particles. Fiedler offers some helpful tips for working with particles in Houdini, including suggestions for increasing resolution.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.