Peter Aversten Examines How He Creates a Node-Based Dirt Material in The Foundry’s Mari.
Sharing some of his techniques employed as a lead texture artist on various feature films, Artist Peter Aversten breaks down how he takes a procedural approach to creating dirt material using a node-based setup.
Presented as an installment to his masterclass series Getting Started in Mari Node Graph, Aversten pulls apart textured assets and demonstrates how they work. “Its built on the live stream series but in a condensed form,” Aversten says.
Previously covered, Aversten showed how to create metal, texture baking and setting up decals, all with the same textured asset in Mari, all based off of his live streams. Be sure to catch the next one here.