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How to Create a Mesh from All Your FLIP Particles in Houdini

By April 10, 2018No Comments

Houdini Artist Jerry Ken Shows How to Maximize All of Your FLIP Particles to Create Your Mesh.

Have you ever created a mesh from a FLIP simulation and found that some particles just were not included in the mesh? Typically when working with a FLIP simulation that contains a lot of particles, not every single particle will be taken into account to create the mesh.

Houdini Artist Jerry Ken shows a simple technique that can create a mesh using even the smallest and furthest particles in the simulations ignoring none of them. Merely moving the voxel scale isn’t a great use of computer resources. Instead, you can use a second particle fluid, and combining the two VDB’s. Nice tip!

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.