Rohan Dalvi Tests Out the New Features in Octane 4 Including Out of Core and the Denoiser.
Otoy’s Octane jumped to being a favorite GPU renderer for 3D artists quickly. It’s speed and price point being a driving factor. Now with Octane 4, Otoy has introduced new production driven features such as out of core geometry, and an AI denoiser.
How do these new features compare to older versions of Octane? Watch 3D Artist / Trainer Rohan Dalvi test out Octane 4’s out of core and denoiser using Octane Standalone. Out of core geometry lets you use a portion of your system’s memory for geometry data based on RAM usage limits with the GPU.
You can now set a limit on how much GPU VRAM you want to use, which will allow users to balance the textures and geometry rendering for much more substantial scenes. Dalvi works with one such massive scene, rebuilding it from Houdini into Octane Standalone for the test.
Also new with Octane 4 is:
With the introduction of AI Light in Octane, you will see a great improvement in light sampling, especially in scenes that have many lights with localised distributions. As a learning system, AI Light improves as you render more samples. When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled.
AI Scene in Octane brings you much faster scene loading times, and a dramatic improvement in viewport interactivity. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. Using the gizmos in the viewport on massive scenes is also in real time.