How to Bake Occlusion Using Arnold in Maya

Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold.

Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion maps with Arnold Render. A new tutorial from Academic Phoenix Plus shows how you can use Render Selection to Texture in Autodesk Maya to quickly bake occlusion for more texture work.

Render Selection to Texture is a utility that converts illumination, shadow and shading and even textures. It can create s simple file that you can then use as a texture map. Follow along with the project file here.