How to Bake Occlusion Using Arnold in Maya

Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold.

Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion maps with Arnold Render. A new tutorial from Academic Phoenix Plus shows how you can use Render Selection to Texture in Autodesk Maya to quickly bake for more texture work.

Render Selection to Texture is a utility that converts illumination, shadow and shading and even textures. It can create s simple file that you can then use as a texture map. Follow along with the project file here.