Skip to main content
houdiniHoudini tutorialtutorials

How to Hijack Houdini 17’s UV-Layout SOP to Pack Geometry

By October 23, 2018No Comments

Entagma Shows How You Can Use a Kind of Hidden UV Layout SOP Feature in Houdini 17 to Pack Geometry.

Packing is a term that gets thrown around a lot when talking about UVs. Having an excellent UV pack is essential for some technical pipelines. However, Packing could also refer to placing geometry and objects to fill a defined space without intersecting. With Entagma’s latest tutorial, Moritz Schwind shows how they can be both. The Key is the UV Layout SOP.

The tutorial covers a kind of hidden gem in Houdini 17 (of which there are many). You can hijack the UV Layout SOP to pack geometry. “It took us a bit by surprise, but it makes sense,” Schwind says of the process. “The UV Layout SOP can decently pack any piece of geometry into a (2D) bounding region.”

Pack More Stuff

Packing geo is a topic that tutorial authors like to cover — especially Houdini artists. Pedro Alpiarça showed how to make a setup that can pack nonintersecting spheres using pScale.

Entagma’s Manuel Casasola Merkle showed a simulated solver approach to dense surface packing.

And Ben Watts showed how to use Houdini’s Grain Solver to create easy object packing.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.