Esteban Cuesta Shows Off a New Feature of PullDownIt 4.5 That Lets You Emit Dust from Broken Fragments.
PullDownIt (PDI) recently got an update makes the user experience smoother and much more responsive inside of Autodesk Maya. It also has some revamped solver code that makes it much faster when to work with deforming meshes. Now there is almost no performance penalty for character skins or nCloth shapes included in PDI dynamics as kinematic objects. That’s all good news. PFI Also has a new tool that allows you to attach particles to fragments easily.
Add Additional Debris With Particles and Fluids
PullDownIt 4.5 lets you stick Maya nParticles to faces on a per-material basis. With the new utility, you can emit fluids or additional debris from destruction simulations. If you are a PDI user, no longer will you have to go into another DCC to paint a map to guide emission.
Esteban Cuesta shows how some of the new incremental features work in PDI Maya, creating a tutorial that shows how to break columns in Maya using the latest version.
PullDownIt is Thinkinetic’s dynamics solver for Autodesk Maya and 3ds Max that will allow you to create destruction ranging from fractures to extensive rigid body simulations. You can learn more about PullDownIt for Maya and 3ds Max here.