Joe Rule Shows How to Set Up a Cable Chain Rig in Maya
Rigging cables and elements like bike chains in Maya can have a lot of the same processes. If you are rigging a cable chain, you need features from both to make it work efficiently within an animation. A cable-chain has some of the physical aspects of a moving chain, protecting the cables for machinery.
Raconteur Animation Studios’ Joe Rule walks through one such setup that he created for a project. Rule takes us through how to consider rigging a chain using joints, curves, driven keys and other familiar elements in Autodesk Maya. In the end, you’ll have a system that is simple to animate without having to worry about too many things to keyframe.