Car Rigging Basics in Maya, Everything You Need to Know

Simon Mills Guides Us Through Car Rigging Basics, Getting Autos Ready for Animation.

Are you creating an animation of a car? Autos are one thing that you never want to animate without a rig. There are a lot of interlinking parts in an auto rig that can make animation much more manageable. It’s so much more than just the wheels turning automatically. Car rigging should extend to steering, independent suspension and multiple pivots of rotation for the car. Although rigging a car seems a little complex, Simon Mills’ latest tutorial walks through everything that you need to know to rig your car models.

The tutorial shows how to make a reusable car rig, that lets you easily swap out body types and match the wheelbase to new models. The resulting rig will also include a few features that are generally not included with other car setups. “Don’t be fooled by this simple car model. This 3 part tutorial will show you everything you need to know about setting up your car model ready for animation in Maya” Mills says. “Please keep in mind that this rig is not comfortable to achieve so be sure to see the basics before watching.”.

Simon Mills is a Senior 3d Technical Artist and Animator.

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