What’s New in Eddy 2, the Fluids Plugin for Nuke

Eddy 2 Sports a New Core, Redesigned UI, and New Nodes.

Intraware and VortechsFX prep a new version of Eddy, a fluids plugin for Nuke that allows users to simulate gaseous phenomena right inside of Foundry Nuke. Eddy makes it possible to work with smoke, fire and similar gaseous fluid sims fast and interactively, enabling previously impossible workflows.

Eddy 2 has a new core engine that has better overall performance, stability, and compatibility with newer versions of Nuke. The new core also improves performance and working with animated transforms. Both the performance and render quality sub-steps are improved when working with animated emitters.

Eddy 2 also has a bunch of UI and node changes host a series of workflow improvements, some nodes are new, like the debug node for visualizing the fluids plugin results. Watch Matt Barker as he covers some of the latest features and improvements with Eddy, and walks through lighting, cacheing workflows and a quick start for creating smoke.

Eddy 2 will also have new licensing models that will usher in much more flexibility over the old system.