Intro to Rigging with Fabio Siino
2019 Spring registration is open at CGMA! They’re here to help artists connect with industry professionals and offer arts education that allows you to improve your portfolio without spending hundreds of thousands of dollars. They are a company founded by industry professionals that try to make sure the curriculum they offer consists of the most relevant information possible so artists can enter the industry equipped with the skills they need. This is all a part of their Content Management Initiative (CMI) to bring students lessons that are up to date and align with industry standards. Check out Intro to Rigging with Fabio Siino here.
This course is an introduction to rigging. We’ll explore how digital characters are brought to life using simple controls. We will start by looking under Maya’s hood to understand how the system of nodes works, moving onto the basics of rigging and completing our very first project. The goal for the first weeks is to learn the fundamental rigging concepts that can be applied on every project. After completing a few projects–which include a shark rig, a spaceship rig and a rope sim rig–we will work on a bigger project which will be divided into modules. As a matter of fact, each week we will focus and learn how to rig a specific module, how to combine them together, and how to assemble the whole setup into a master rig. At the end of the course we will add more details on our main project using nCloth and rigids. You will develop rigging skills and knowledge currently used in the visual effects industry.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individually recorded
DURATION: 10 Weeks
ASSIGNMENT: Deadlines each week
Q&A: Once a week
MATERIALS: Maya or 3D equivalent program
SKILLS LEVEL: Beginner to Intermediate
PREREQUISITES: Basic knowledge of 3D software program and scripting
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