Make Houdini Vellum Driven Wiggly Worms

Nicolas Heluani shares his setup for making wiggly worms using the Houdini Vellum solver.

Since it’s release, vellum is proving to be a valuable solver addition to the SideFX Houdini dynamics toolset. Used for everything from ropes to cloth, Vellum’s position based dynamics approach to clot, hair and grains is a VFX Powerhouse. VFX and Motion Graphics Artist Nicolas Heluani dives into how he made wiggly worms using Vellum.

The video represents Heluani’s first tutorial or walkthrough, citing that “Quite a few people asked me for it, some promises were made, and I am a guy that keeps them,” Heluani says. You can see the original animation below, the result of some R and D for creating procedurally generated worms to have a workflow to develop worms, and just creepy little critters. All done in Houdini, rendered in Redshift.

Like The Posts on LesterBanks?

Ensure You continue getting the most relevant tutorials, news, insights, and industry techniques by becoming a patron!