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How to Make a Pickle in Houdini

By May 3, 2019No Comments

Quentin Rossetto teaches us how to model and texture a realistic pickle using Side FX Houdini.

Of course one of the first things I blurted out coming across this tutorial was “Pickle Rick!”. Cartoon catch phrases aside, VFX artist Quentin Rossetto posts a two-parter demonstrating the process for making a pickle in Houdini. The first part looks into creating the low poly from a cylinder, while the second dives into sculpting and texturing the model using VOPs.

https://twitter.com/The_BenMears/status/1122936101423861760

It’s worthwhile to note that Rossetto’s last tutorial showed us how to peel a potato digitally in Side Effects Houdini. Maybe he is moving towards a completely food-based tutorial system.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.